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DevLog WIP: 3D Mech Game using Vortex

Martin

Well-known member
CX Code Contributor
3rd Party Module Dev
Tutorial Author
3rd Party Tool Dev
Joined
Jun 19, 2017
Messages
344
Hi all,

I'm currently doing some kind of mech game using Cerberus and Vortex together with my friend (who's doing the model work, while I'm doing the programming).

It will use flat shading which creates quite a nice style contrary to what usually is published today.

There isn't much done yet, the mech is constructed via an ini file from single parts (torso, hip, legs, etc) and is animated via an code based animation system which uses an ini file for all the single animation parts as well. So there's nothing hard coded actually but no use of any animation within the model as well. Back to the 90s so to say! :D

Here's a short video of a chicken walker:

 

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That looks so frickin' cool. Can't wait to give it a try.
 
I am reminded so much of ED-209 from Robocop. "You now have 15 seconds to comply."
 
Cool, but "I am now authorized to use physical force".... brrapp pap pap pap
 
OMG this looks amazing! It reminds me of a game I used to play many years ago on Windows that was a mech game. Can't remember the name of it though.

I am new to Cerberus, but the notion of using INI files to describe animation is completely novel to me. Could you perhaps elaborate on the topic, or point to a resource or two to get a budding dev started?

And I know the Vortex engine (by reputation)! How did you integrate it with Cerberus, specifically?

What a cool project, my dude!
 
Thank you!

Well I did not integrate the Vortex engine into Cerberus, it's already integrated.

Regarding the animations I can show some examples, it's not that complex but incredibly flexible.
 
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