Cerberus X was born out of Monkey X after its Open Source release in 2017 and has been substantially updated and enhanced ever since with the help of a great community. The development team consists of three nice guys discussing, coordinating and implementing ideas and suggestions to make Cerberus X a well rounded package, commited to keep Cerberus X running and evolving!
So who are the people behind Cerberus X?
Michael has been part of the team since the first day and is well experienced in developing frameworks, libraries and other useful stuff. He loves to create things that help indie developers to build their dream games. He did this for 3d GameStudio, Ibasic Pro, thinBasic, Corona, Gideros Mobile and also for Monkey X. Now his focus lays on Cerberus X. He already created and designed the website, layed out and now runs the forum and the GitHub repository. He is taking care of the social media aspects of Cerberus X and is working on multiple parts of the tool itself. Talking about many hats on one head.
Olivier switched to Cerberus X after years of programming in BlitzBasic and BlitzMax. Being a mechanical engineer, creating games always was just a hobby. That’s why he chose simplicity over complexity and decided to go with Cerberus X for mobile game development, of which he released four in 2018 alone. His main contribution to CX so far is the overhaul of its documentation and Makedocs, the tool used to transform Cerberus documentation into help files. Also, he likes to rant about comments from Mark Sibly found in Monkey X source codes.
Philipp had a PureBasic/VisualBasic background, when he started looking for an option to develop learning apps and games for multiple platforms. One tool beat the competitors both in performance and the range of compatible devices, so he decided to go that route and stick with Cerberus X until now. Due to his general interest in how things work, he got into the ins and outs of Cerberus X and created some prototypes of tools to simplify configuration and deployment. Now he is working on a partial rewrite of the documentation to provide an easy access to Cerberus X knowledge, especially for beginners.
The following members of our community have actively contributed code to Cerberus X:
Rich, dawlane, Muruba, Soap, PixelPaladin, Paul59, Martin
If you feel, that your name is missing, please let us know!