1. MikeHart

    Tutorial How to use Realtime.Co for a turn-based multiplayer game

    As @zxretrosoft wanted to add a multiplayer mode to his game, the Realtime module of @Martin came to my mind. In a turn-based game, this message based service is perfect for turn-based games where you don't need send data back an forth as fast as possible. At the time of writing this tutorial...
  2. AutmnLeaf

    HTML5 game: Order the Chaos

    Hello everyone! My old BlitzMax game Order the Chaos is now published as some kind of lite version of the original as HTML5 game. The resolution of the game is 648 x 720 pixels. There are two pieces of music in the game: In-game music and ending music. Direct link to game. I hope it works well.
  3. AutmnLeaf

    HTML5 game: Defense III

    Defend the energy center from the UFOs. 5 levels + ending. Defense III by AutmnLeaf posted Jun 5, 2018 at 7:25 AM Direct link to play. There was a bug in Embed Code plugin version 2.3.1. It's fixed in version 2.3.2, but something prevents me to get my HTML5 games embedded on WordPress page...
  4. AutmnLeaf

    HTML5 game: Defense

    I've recently published another HTML5 game: Defense. It's based on "Missile Attack" game I had for Amiga 500 in 1988. In Terminator 2 young John Connor is playing this kind of game also in one part of the movie. :-) I've added a flying UFO to the game. Defense by AutmnLeaf posted Apr 16, 2018...
  5. MikeHart

    PubNub - REST Api usage

    Hi folks, if you consider using for your network needs, here is a small script to show how to use http requests for it: Strict ' PubNub.Com example of their REST API Import mojo Import brl.httprequest '-----------------------------------------------------------------...
  6. Rob Hewitt for html 5 games?

    Hi all, I've released Android versions of my games (so far 2 but more to come!) and they are working fine. But I may as well release HTML5 versions as well since it's free. Has anyone used And is it possible to implement into the HTML version easily (eg after the HTML5...
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