- Joined
- Jul 31, 2017
- Messages
- 500
This is basically the code I used for the colouring in Color Chase. I added some features like the possibility to set colours in the HSL space, which is used in CSS or SVG (opposite to HSB/HSV space, which is used by other people). Internally, the HSL space is not used - hue, sat and bri fields are working in HSB space.
Basic features
Colour definition
Transformation between HSB and RGB space
Mixing of colours
Clearing and setting the active colour for mojo2 canvases.
Basic features
Colour definition
- In HSB, HSL or RGB space
- Either by passing an array or single components
- As RGB hex value
- By copying an existing colour
Transformation between HSB and RGB space
- Transformation is only performed when requested. E.g. when reading an HSB value of a colour with set RGB components. Or when reading a RGB component of colour with set HSB values.
- Transformation from HSL to HSB is performed automatically
Mixing of colours
- Component-wise mixing where red, green and blue are interpolated linearly
- HSB mixing where hue is shifted, saturation and brightness interpolated
Clearing and setting the active colour for mojo2 canvases.
- In separate module holzchopf.mojo2color
- Provided as two functions taking a canvas and a colour
- Will be changed to methods of canvas once Cerberus supports modifying existing classes