• Dear Cerberus X User!

    As we prepare to transition the forum ownership from Mike to Phil (TripleHead GmbH), we need your explicit consent to transfer your user data in accordance with our amended Terms and Rules in order to be compliant with data protection laws.

    Important: If you accept the amended Terms and Rules, you agree to the transfer of your user data to the future forum owner!

    Please read the new Terms and Rules below, check the box to agree, and click "Accept" to continue enjoying your Cerberus X Forum experience. The deadline for consent is April 5, 2024.

    Do not accept the amended Terms and Rules if you do not wish your personal data to be transferred to the future forum owner!

    Accepting ensures:

    - Continued access to your account with a short break for the actual transfer.

    - Retention of your data under the same terms.

    Without consent:

    - You don't have further access to your forum user account.

    - Your account and personal data will be deleted after April 5, 2024.

    - Public posts remain, but usernames indicating real identity will be anonymized. If you disagree with a fictitious name you have the option to contact us so we can find a name that is acceptable to you.

    We hope to keep you in our community and see you on the forum soon!

    All the best

    Your Cerberus X Team

Internal storage

Cristiano

New member
Joined
May 15, 2018
Messages
27
Hi, guys.

The thing is: I'm doing an android game and I want to load the levels files from the internal storage. Where should I put those files before creating the APK file so my game can read them? I've already used gamename.internal, but doesn't work.. They are simple text files and I'm using FileStream.Open to read them.

Thanks!

#EDIT: Oh, and I forgot to say that I'm still using MonkeyX! :)
 
Last edited:
Place them inside the data folder, then copy them over to your internal folder.

The mojo/mak/fileiotest example might give you a hint how to do it.
 
Last edited:
Back
Top Bottom