Playing with 3D on Cerberus-X

PixelPaladin

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Aug 27, 2017
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That is absolutely awesome! Now we can use mojo2 to render procedural textures.

@Ferret3D: I'm not sure for 100% but I think it should work since all of this is based on GLES2 (correct me if I'm wrong).
 

Ferret3D

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Aug 13, 2017
It compiles but the app go's to the background when i run it on a device.
When i select the running app it pops to the foreground and back again.
 

JaviCervera

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Jul 12, 2017
@Martin Not right now, Vortex2 only supports the builtin shader, but it can be done with some changes on the architecture (will look into it).
 

MikeHart

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upload_2017-9-1_17-11-53.png


FontTool and Meshtool now complain at startup about a missing libwinpthreat-1.dll.
 

MikeHart

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Just compiled a test app with my own model and it runs fine on my Samsung A5 2017 model.
 
Last edited:

JaviCervera

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Jul 12, 2017
Thanks for the report, Mike. I have uploaded a new Win32 package which includes the missing dll.

So, you got it working on an Android device? Maybe it is only older devices that give the error.
 

Ferret3D

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Aug 13, 2017
Is a Galaxy Tab A considered an old device?

Ill do some more testing when mi current game is finished.
I wanted to do mi next game in 3D on Android.
 

Martin

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It depends. If it's a tab from 2010 then yes, it's definitely too old. If it supports gles 2.0 it should work.
 

MikeHart

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So, you got it working on an Android device?
Yes, with target 26 it works just fine. But it was justa simple sceen with 123 objects. The framerate was a little low on my system compared to a different tool but hey, can't have everything. :) What I am surprised about it that some samples run faster in HTML compared to GLFW. :D
 

JaviCervera

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Jul 12, 2017
There's a lot of room for optimization on the engine yet, and I definitely want it to run decently on low end devices, so I will take a look.

Right now I want to start working on a game using Vortex2, so I have been making a world editor (might add it to Vortex as another official tool, but it is very WIP right now):

worldtool.jpg
 

JaviCervera

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Jul 12, 2017
Whooops! Sorry, I missed you message, Mike!

Unfortunately, not right now, but I am working on line / sphere collision testing, which could be used for picking (although it won't be 100% precise). I will upload a sample on how to do screen picking with that, although I will probably add real picking soon.

I have been busy lately, work is not letting me dedicate much time to Vortex2 these days, but I have been working on a better shader architecture (to allow you to use custom shaders) and the ability to enable a separate depth pass when rendering that should improve per pixel lighting performance.
 
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