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Realtime.co p2p messaging

Martin

Well-known member
CX Code Contributor
3rd Party Module Dev
Tutorial Author
3rd Party Tool Dev
Joined
Jun 19, 2017
Messages
344
Hey there,

I just revived my old module for real time messaging. I selected Realtime.co for this purpose. There are many others there like Photon, Pubnub, Pusher, but Realtime.co seems to be by far the most affordable one. If you look at their pricing, up to 100 simultaneous connections are free and for $30 per month you get 3000(!) concurrent connections which is more often that not beyond the capabilities of a dedicated server.

Currently definitely working is the HTML5 target, Android should work as well but I haven't tested yet. Will add iOS and probably Desktop as well:

https://github.com/KrautApps/Realtime

So what's the use case for that? You can use it for room based multiplayer realtime games or chat applications. It just covers all the communication you still need something to store the player data (you can use PHP/MySQL as backend for instance).
 
Not sure yet but I will probably use it for some kind of a multiplayer game, yes.
 
Apparently that company went out of business. :/
Need to use a more serious solution I guess. Will come up with something at some point.
 
There are other good ones out there with similar concepts like Pusher and Pubnub. Will take one of them at some point.
 
There is my Pubnub example located inside Cerberus\examples\mojo\mikehart\PubNub .
 
I think I'm going to create a wrapper for pusher. What I don't like about pubnub is their pricing. Will create an own thread when I have something running. :)
 
Yes, they can get expensive. That is why I thought maybe a server script would be cool. Or something similar to the old GNET. Running here on the server.
 
Main problem would be to make that cross platform and reliable. Pusher if free for up to 100 concurrent users and 200k messages per day which is quite good.
 
I decided to go with Photon now. Pusher is quite good for HTML5 but can become a pain for other targets (especially C++).

Still working on it but making good progress.
 
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