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Fixed Ted Image Viewer Bug

Paul59

Active member
CX Code Contributor
Joined
Dec 13, 2018
Messages
384
When viewing a square image in the built-in viewer the proportions are correct although the image looks to be scaled up about 4x. When viewing a rectangular image the proportions are incorrect (and still scaled). See the attached screenshots showing actual tile size in game window with incorrectly proportioned image being viewed and a single 64x64 image in the viewer.

Would it be better to show image at 1x scale (and in the correct proportions :D )?

This is on Linux BTW


allframes.png


1frame.png
 
I will have to have a look at it, as the original code wasn't all that brilliant and all I did was a variation of that.
To do the image scaling correctly would require a QDialog as a container for a QLabel and not a QLabel as it stands..
 
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