Cerberus X
This is the ultimate guide to Cerberus X.
Introduction
- Getting started - If you're new to Cerberus X, this is what you're looking for
- Target SDKs - what target platforms Cerberus X supports and how to set them up
- Tutorials - more tutorials teaching you the Cerberus X programming language
- Mojo1 samples - samples for the base game framework
- Mojo2 samples - samples for the advanced 2D rendering API
Programming Guide
- API Reference - standard Cerberus X modules and what they do
- 3rd Party Docs - if you have 3rd party frameworks installed, their docs might end up here
- Language reference - complete language reference
- Modules - all installed and documented modules
- Index - every possibly documented thing
- File formats - formats supported by Cerberus X targets
- Resource paths - how to store assets for your project
- Keyword reference - Cerberus X keywords
- Key codes - for use with KeyDown and KeyHit
- ASCII table - ASCII codes of the first 128 chars
Advanced Topics
- App config settings - build settings for your project
- Optimisation - how Cerberus X optimises your code during translation
- Memory management - Cerberus X' garbage collector
- Asset import - provide assets outside your project's data directory
- Makedocs - How to document your modules using this tool
Appendix
- Tools - the tools that come with Cerberus X
- Links - expand your Cerberus X experience at these places
- Versions - history of Cerberus X' versions
- Credits - the creative heads behind Cerberus X
- Licence information - important message to Microsoft Windows users