Method GameCenterAvail : Bool ()
Returns true if Game Center support is available.
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The gamecenter module provides simple support for the iOS Game Center framework. More...
Methods | |
---|---|
GameCenterAvail : Bool () |
Returns true if Game Center support is available. |
GameCenterState : Int () |
Returns one of the following values: |
ReportAchievement : Void ( percentComplete:Float, achievement_ID:String ) |
Report an achievement to Game Center. |
ReportScore : Void ( value:Int, leaderboard_ID:String ) |
Report a score to Game Center. |
ShowAchievments : Void () |
Shows game achievements. |
ShowLeaderboard : Void ( leaderboard_ID:String ) |
Shows the leaderboard with the given id. |
StartGameCenter : Void () |
Starts Game Center. |
Functions | |
---|---|
GetGameCenter : GameCenter () |
Gets the global GameCenter object. |
The gamecenter module provides simple support for the iOS Game Center framework.
To use GameCenter in your game:
Notes:
#If
TARGET
<>
"ios"
#Error
"GameCenter is only available on iOS"
#End
Import
mojo
Import
brl
.
gamecenter
Class
MyApp
Extends
App
Field
gamectr
:
GameCenter
Field
coins_collected
:=
0
Const
coins_total
=
25
Method
OnCreate
()
gamectr
=
GameCenter
.
GetGameCenter
()
gamectr
.
StartGameCenter
SetUpdateRate
60
End
Method
OnUpdate
()
Select
gamectr
.
GameCenterState
()
Case
2
If
MouseHit
(
0
)
If
Abs
(
MouseY
-
DeviceHeight
/
4
)<
16
gamectr
.
ShowLeaderboard
"HIGH_SCORES"
'use the Leaderboard ID you specified in iTunes connect here...
Else If
Abs
(
MouseY
-
DeviceHeight
/
2
)<
16
gamectr
.
ShowAchievements
Else If
Abs
(
MouseY
-
DeviceHeight
*
3
/
4
)<
16
random
.
Seed
=
Millisecs
gamectr
.
ReportScore Rnd
(
1000
,
2000
),
"HIGH_SCORES"
coins_collected
+=
1
gamectr
.
ReportAchievement coins_collected
*
100
/
coins_total
,
"COLLECT_ALL_COINS"
'use the Achievement ID you specified in iTunes connect here...
Endif
Endif
End
End
Method
OnRender
()
Cls
DrawText
"Game Center state="
+
gamectr
.
GameCenterState
(),
DeviceWidth
/
2
,
0
,
.5
,
0
If
gamectr
.
GameCenterState
()<>
2
SetColor
128
,
0
,
0
DrawText
"Click here to show Leaderboard"
,
DeviceWidth
/
2
,
DeviceHeight
/
4
,
.5
,
.5
DrawText
"Click here to show Achievements"
,
DeviceWidth
/
2
,
DeviceHeight
/
2
,
.5
,
.5
DrawText
"Click here to report Score+Achievement"
,
DeviceWidth
/
2
,
DeviceHeight
*
3
/
4
,
.5
,
.5
End
End
Function
Main
()
New
MyApp
End
Method GameCenterAvail : Bool ()
Returns true if Game Center support is available.
Method GameCenterState : Int ()
Returns one of the following values:
State | Meaning |
---|---|
-1 | Error : Game Center cannot be used |
0 | Game Center is available but has not been started yet |
1 | Game Center has started and is busy connecting |
2 | Game Center has successfully connected and is awaiting further instructions |
3 | A leaderboard is currently showing |
4 | Game achievements are currently showing |
Method ReportAchievement : Void ( percentComplete:Float, achievement_ID:String )
Report an achievement to Game Center.
The achievement_ID parameter should match the achievement ID specified in iTunes connect when the achievement was created.
Method ReportScore : Void ( value:Int, leaderboard_ID:String )
Report a score to Game Center.
The leaderboard_ID parameter should match the leaderboard ID specified in iTunes connect when the leaderboard was created.
Method ShowAchievments : Void ()
Shows game achievements.
While game achievements are showing your game will continue to update (OnUpdate will continue to be called), however GameCenterState will return 4.
Method ShowLeaderboard : Void ( leaderboard_ID:String )
Shows the leaderboard with the given id.
While a leaderboard is showing your game will continue to update (OnUpdate will continue to be called), however GameCenterState will return 3.
Method StartGameCenter : Void ()
Starts Game Center.
Once started, you should wait until GameCenterState returns 2 before using any Game Center functionality.
Function GetGameCenter : GameCenter ()
Gets the global GameCenter object.